I never really grew up with MMOs. Like, I did but I didn't.
I tried a lot. EverQuest 2, for one — and it was, like, 2007. I made a gnome rogue that looked like Blender vomit. I read Real Life Comics a lot in the mid-2000s and they always depicted Final Fantasy XI in a way that seemed like it was really cool to just live in, even though I know it really just plays like this.
Maybe it's fun to live in anyway?
I mainly played Guild Wars 1, which is sort of like going through PSO or Diablo II or something. You play through a story campaign in instances that require a party, but it can be AI or other humans. So I actually ended up playing a lot of it alone. I was in guilds, but no one stuck with the game like I did. They left in 2007 after playing for a year and I still play it now.
I remember playing a bit of World of Warcraft, but never breached level 20. I just didn't like the artstyle, nor the lore, and so I was at odds with the entire premise of my supposed existence. I spent most of my time figuring out how to play the auctions with custom GUI extensions or whatever before fizzling out.
I played Guild Wars 2 for quite a while — mostly in the mid-2010s. I spent a lot of time in World vs. World, which is essentially server vs. server map control. You'd see the same people day after day. I really relished being greeted by name — getting a reputation — just for doing a job, for being known for something. She always protects the towers. She's second in command of some guild.
I did that for several years — first just appearing now and then, poking my head in and taking objectives, but then eventually joining a guild. I was in a role-playing, player vs. player guild, and we were essentially a militia within the server. The ones who RP join the parallel corps. We weren't that bad, either.
Then over time it fell away. I lost interest in the metagame. I wasn't good enough to lead 50 people into battle. I did my best work from the sidelines.
What I did like about Guild Wars 2, though, was my first hundred hours, which was completing map exploration. I found everything in the world and got to max my level out by just taking my time and seeing what was going on in each space. I only found a game that recaptured that feeling in Breath of the Wild — and Tears of the Kingdom itself didn't quite match it.
I see a lot of friends play Old School Runescape now, and I wonder if the appeal is similar — to live in a space with other people, to explore. To change the context of working away at something in order that you might see it then as playful. I never liked the artstyle and so never played it as a kid. I just don't know what I would play now.
