I have a lot of words about Signalis and I love the game a lot. So let's talk about it. I want to know if you've played it, if you want to play it or are going to, how you feel during or after playing it, your favorite replika, etc. TO get us off to a good start, heres all my thoughts after finishing it yesterday night.
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I finished Signalis yesterday. I think to say that I only liked it would undersell the fat spool of good things I have to say about it. When it ended, it made me want to cry. And my thoughts are unraveling after being wound up tight by how good this game is. The experience made me feel a lot of things, and it’s a very emotional game. I feel like it is hard to spoil this unless you’re a real obsessive over literal events. There are obvious landmarks but nothing feels integrally tied to the details like which character shot first. So I suppose this will be a spoiler-free OP?
Signalis is a very pure experience. To me it is like rose-engine extracted what makes a survival horror game as a powder in a lab and used it as a base coat. with all the faults that has? yeah, anecdotally a lot of people bounce off it in the first five minutes. It doesn’t fix any issues you probably have with the genre. It can feel punishing and be stressful, but that’s the point. It is a genre piece in a sub format of games that has a lot of limits. I implore anyone reading this to stick with the 6 slot inventory limit if you do play it, because it feels integral to the experience. It is thematically relevant. The extent of ones life, all the things you can hold onto, retreading the same ground over and over … it wouldn’t hit the same if you just turned off that looming tentacle of the emotional core of the whole game.
Instead of doing the busy work of trying to fix the faults in the basic design of a survival horror game, making it a more modern experience, Signalis stays primitive. and instead, it goes on excursions and it speaks in tongues and gestures at a lot more than it outright says. it is confusing and obtuse. theres room to imagine and speculate and dread and feel alone and sad and wonder about whats going to happen next. it is an addictive feeling to be allowed to breathe.
A lot of what makes it for me is about presentation and sequence. The way it reveals information and in what order feels more important to me than the particulars, because I think, keeping all this stuff in your head, jugging all that stuff in your inventory, it hangs together. It is obviously intentional. It gives you this negative space where you’re marching around these steel corridors, thinking about what you know so far. There are these conflicting, overlapping pieces of information. Sometimes they even eat each other. It is bizarre to experience in real time.
To my eye it’s better executed and more thoughtful than a typical horror game riffing on silent hill, too. What I feel that most gather from silent hill is that theres all this stuff in this place and some of it is clearly real and some of it is clearly not but its all rotten to the core. Thats weak as hell on its own. if theres no good taste in camera work or spice in the writing or even just weird little nuggets, little choices or details made about how things are, it falls down and doesnt work very well. In signalis they were careful. theres LOTS of spice. just in the cutscenes alone, they are beautiful and stark and linger in the right way, locked down, like little paintings. and the love thats there, the care, makes the feeling of fuzziness present and relevant. The delineation between reality and unreality isn’t clear, the line between past and present isn’t clear, how it plays with the whole idea feels fresh. if they were either more vague or explained more it would be far weaker, they just nailed it.
Thats how i feel about the game as a whole. They just fucking nailed it, for me anyway.
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Let me know how you feel. see you soon.